Sunday, 25 March 2012

Texture Attempt

After seeing the different texture layers in class and how to use the Hypershade window I tried out texturing a glass sphere. I wanted to try to make it look cracked even though I wouldn't do that for my animation as I wanted to try out the bump map and specular mapping. I used the following images, the second I changed to black and white in photoshop for mapping.




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