Tuesday, 2 October 2012

Ideas we had in class

So we have the idea of plants and tiles moving as you run past them and we have also moved to a theme of these runes on all the characters, enemies and plants. Anything corrupted by the smog will have its runes glowing green, whereas the glow of the seed is blue representing the mystic power of the ancient tree. From this we want to add the touch of as you pass corrupted plants their runes go from glowing green to glowing blue as you technically heal them. This will build on our subtle animations and will hopefully look quite impressive.

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