So I have been chipping away at this island trying to get it looking the right way for our night time game. While Jordan is still busy building assets for the island I am working on getting the water and fog to look right. I managed to find that Unity pro has some really nice water hidden away in its assets so have applied that and it instantly looks better. It is actually transparent now and receives light from other sources unlike the old water. It also has small swells which is really cool and natural looking. For the fog I have been playing around with volumetric fog which looks great from some angles but looks absolutely horrible from others so I'm either going to have to find a way to tweak this or find another solution all together. I am considering trying out the cloud system for this.
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