Tuesday, 18 June 2013
Finished Animations
I have now finished my animations and they are ready to be put in game. Here are the links to the playblasts of these.
Monday, 10 June 2013
Adding pole vectors to rig
After animating a walk cycle for the creature a being immensely frustrated for hours by the fingers spinning around in crazy directions, I have found out about pole vectors and how they let me control the spin angle on the ik handles. Now I can animate much quicker and achieve much more natural looking movements.
Wednesday, 5 June 2013
Creature fully rigged and ready to be animated
Below are all the various stages of the rigging process for our games creature.
This is the model with the skeleton complete. I haven't worked on a humanoid
shape before so I look forward to the outcome.
For the weight painting I used a dual quaternion weight blend to get the best of both
linear and weight blended so that the joints would bend in a realistic way and not
stretch the skin in ridiculous ways.
I have now added ik joints and parented these to circles that I will use as my
animation controllers. These are working well as the movements are looking
quite natural.
Saturday, 1 June 2013
New Creature low poly model
Jordan has finished the low poly model for the creature that will be hunting on our island. Now I can start rigging it up to be animated. Will hopefully get this done quickly as I am looking forward to animating it.
Below is the high poly version of what I will be rigging.
Below is the high poly version of what I will be rigging.
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