This is the model with the skeleton complete. I haven't worked on a humanoid
shape before so I look forward to the outcome.
For the weight painting I used a dual quaternion weight blend to get the best of both
linear and weight blended so that the joints would bend in a realistic way and not
stretch the skin in ridiculous ways.
I have now added ik joints and parented these to circles that I will use as my
animation controllers. These are working well as the movements are looking
quite natural.
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