Wednesday, 5 June 2013

Creature fully rigged and ready to be animated

Below are all the various stages of the rigging process for our games creature.

This is the model with the skeleton complete. I haven't worked on a humanoid 
shape before so I look forward to the outcome.


For the weight painting I used a dual quaternion weight blend to get the best of both
linear and weight blended so that the joints would bend in a realistic way and not 
stretch the skin in ridiculous ways.

I have now added ik joints and parented these to circles that I will use as my 
animation controllers. These are working well as the movements are looking 
quite natural.

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