Monday, 23 July 2012


Path of Exile - Erik Olofsson (Producer, Lead Artist)

Erik is the lead artist on the upcoming game Path of Exile. He is an Industrial Design Graduate
from Sweden who has completed work on an arcade machine, a clothing label and level design and
concept art for games and other purposes.He also wrote "Design Sketching" which is used in many
universities around the world.

www.grindinggeargames.com

Path of Exile is set in a post-apocalyptic fantasy world where the player character is exiled to
continent of Wraeclast. You are thrown off a ship and wash up on shore where you are immediately have to fight against drowned undead exiles who had come (and failed) before you.

You must fight your way back to the mainland for any chance to survive.
The aesthetic theme for the game is a gritty realistic art style, which as they quote "goes against
the current industry trend of cartoony RPGs." The game is an over the head action RPG of the style
that was made famous by Diablo. They wanted a really dark and gritty game that made you feel like
you really were exiled and that there wasn't much hope.


 I really feel this comes across in the game as you get the sense that the area is smaller than it really is as you cannot see all of it. This brings with it a sense of fear as you don't know what's in the darkness.
The biggest advantage of the game is its character customisation. With a large skill system, randomized
loot and an enourmous level system truely no two characters are the same.

www.pathofexile.com

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