A scan of some of the concepts for my character. I like the idea of him being faceless so that he represents more than one person. The top mask I quite like for this with the grass skirt poking out the bottom and these big black eye holes that give nothing away. Also from the side view which is where all the motion actions will take place doesn't show any more of him than the front.
Saturday, 28 July 2012
Friday, 27 July 2012
Thursday, 26 July 2012
Precedent Images
Here are some images I found to base my masks off of. I really like the idea of making it look like its made from wood.
Tuesday, 24 July 2012
Actual Sinking Island
I found an actual island called Kirabati in the pacific that is effectively "sinking" because of global warming which is exactly what my game is trying to portray.

http://www.smartplanet.com/blog/thinking-tech/global-warming-causes-island-nation-to-sink/10632
http://www.smartplanet.com/blog/thinking-tech/global-warming-causes-island-nation-to-sink/10632
Monday, 23 July 2012
Game Idea 1
Rising Ocean Levels
Have this idea greatly exaggerated with the player character having to constantly move upwards to avoid drowning. The water will be rising quicker and quicker with the only way to slow it being to either.
Flick off switches
Unplug cords
Destroy coal factories
Knock ice into the water
etc.
Consider the setting as a tropical island that is going under.
Character is a native tribesman of the island with a giant voodoo mask taking up the majority of his body.
Have this idea greatly exaggerated with the player character having to constantly move upwards to avoid drowning. The water will be rising quicker and quicker with the only way to slow it being to either.
Flick off switches
Unplug cords
Destroy coal factories
Knock ice into the water
etc.
Consider the setting as a tropical island that is going under.
Character is a native tribesman of the island with a giant voodoo mask taking up the majority of his body.
Path of Exile - Erik Olofsson (Producer, Lead Artist)
Erik is the lead artist on the upcoming game Path of Exile. He is an Industrial Design Graduate
from Sweden who has completed work on an arcade machine, a clothing label and level design and
concept art for games and other purposes.He also wrote "Design Sketching" which is used in many
universities around the world.
www.grindinggeargames.com
Path of Exile is set in a post-apocalyptic fantasy world where the player character is exiled to
continent of Wraeclast. You are thrown off a ship and wash up on shore where you are immediately have to fight against drowned undead exiles who had come (and failed) before you.
You must fight your way back to the mainland for any chance to survive.
The aesthetic theme for the game is a gritty realistic art style, which as they quote "goes against
the current industry trend of cartoony RPGs." The game is an over the head action RPG of the style
that was made famous by Diablo. They wanted a really dark and gritty game that made you feel like
you really were exiled and that there wasn't much hope.
I really feel this comes across in the game as you get the sense that the area is smaller than it really is as you cannot see all of it. This brings with it a sense of fear as you don't know what's in the darkness.
The biggest advantage of the game is its character customisation. With a large skill system, randomized
loot and an enourmous level system truely no two characters are the same.
www.pathofexile.com
Friday, 1 June 2012
Playblast
Here is the playblast for the animation. After running through the scenes this way I have decided that I am going to have to reshoot some of the shots.
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